    Mac OS X            	   2                                             ATTR          m                     /com.apple.metadata:kMDItemKeyphraseConfidences       
  *com.apple.metadata:kMDItemKeyphraseLabels         +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage           com.apple.provenance bplist00'	

 !"#$%&'#?6#?hϩ#?6i#?`#?٘^{#?#?3慗0#?o    #?VEY0#?խ`    #?#?/F`#?̂    #?4#?    #?    #?ĸE #r	%G #|c"  #y|#sd#=`#jҵ
 #r@##`#M#"~-Bk#ƠT#Ɂh7#m.X#ҪQqk#նG#jZA@#E5y#kCg`# Ok#`DPK#,#J_B   2 ; D M V _ h q z              
%.7@IR[dmv             (              bplist00'	

 !"#$%&'[less likely_prioritize mutual benefit_misleading comments_build false trust_include misleading remarks\final rounds\errors occur[true intent\total payoff_avoid exploitation_strategy description_minimizing retaliation\false facade_initial trust-building_pattern recognition^maximize gains_forgiving behavior]opponent uses_mislead opponent_opponent shows forgiveness_mid-game exploitation_hide simple defection triggers_"suggests cooperation-focused logic_nest conditionals^similar metric_%predictable trust-building tendencies_hidden defect signal_mask defection logic_establish unpredictability_deceptive code structure_opponent defects consecutively]player config\benign names]test opponent_occasionally defect randomly_secure higher payoffs_expected defection round_late-game aggression_encourage opponent cooperation  2 > Z p        &?Udy)8`w/Gby             (              bplist00                            
bplist00Ren                              ;g